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Wander it Off. Clear away a Flesh Wound by shelling out your activation transferring twice. Although mechanically rather impressive, we don’t such as this thanks to how hard/counterproductive it really is to implement. Fighters get flesh wounded if you find yourself effectively wounded but luckily survive the damage roll, or when you have been se
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Armorer – Magically change your armor, currently being enhanced to match the Artificer’s magic, unleashing devastating assaults and creating menacing defense.Armorer – Artificers tanking with their self-produced buffed fits. Their satisfies not only have knockback electric power but even missiles to possess an explosive effect on the battlef